This is one game that you will want to play again and again…and then again. You might have played it online as Gimme Friction Baby by Wouter Visser. It’s now on the iPhone with more excitement as Orbital, and it has lost none of its exciting arcade style game play.
Orbital is one of those games that’s easy to figure out, but not as easy to prevail. There is a cannon at the bottom of the screen with which you have to shoot orbs. These orbs expand until they hit an obstacle which could be a wall or another orb. You have to destroy these orbs by hitting them three times.
Sounds too simple? It is not; the catch in the situation is that if the orbs expand and touch the death line just above the cannon, your game ends right there.
There are two game modes, each offering a distinct style of game play. In the gravity mode, as the name suggests, a gravity field is created around each orb. The field influences the trajectory path of your orbs, so this is definitely the safer mode as you can score more points due to collisions.
But when you are firing orbs in the pure mode, they go exactly where they are directed, and there is a greater chance of them bouncing back onto the death line. The pure mode is fashioned after the original game play.
There are a range of player modes to choose from; single, multi, against the online wizard or your Facebook friends. Once you’ve conquered the orbit, you can compare your score on the local and global levels, and even display it ion Facebook.
Orbital has got fantastic graphics and unfussy features. What amazed me is that it is possible to get back into another game real quick when one ends; no slow motion re-loading here. Come to think of it, there are really no negative points about the game. Good going, Bitforge!











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