Wriggle is a unique puzzle game; iPhone application review
There are dozens of puzzle games in the App Store, and most of them are run of the mill. It’s not very often that we come across one that is unique and has its own appeal. With its concept of freeing a blue worm, Wriggle is one such game that is a breath of fresh air in an otherwise clone-like genre.
The objective of the game is simple enough, but achieving that objective is definitely not simple. We have to free the blue worm from the maze by dragging it out by either its head or tail. Each drag accounts for one move, and not how many boxes we move into. The tough part is in trying to solve it in as few moves as possible, and not testing every possibility with unlimited moves.
Not that we get penalized for making more than the least number of moves required to crack the puzzle. Each puzzle mentions how many moves are needed to solve it, so that is a sort of target for us. If we are able to solve it with that number of moves, we get awarded with a gold medal. If not, we have to settle for a silver medal. There are other worms too to block the blue worm’s path, and that makes the game more intricate.
There are eighty puzzles in all and four difficulty modes. We get to unlock the next higher difficulty only when we have successfully solved 50% of the current mode’s puzzles. Let us just call it honing our skills for greater challenges.
Even though we cannot jump difficulty modes, we have quite a bit of freedom with the rest of the game play. We have the options to undo the previous move, and reset the entire puzzle and start from scratch. One of the best features is being able to move on to another puzzle without completing the one in progress. So that takes cares of being stuck in a rut. We can always come back to solve it, or even play solved puzzles to better our number of moves.
Another big plus point is that there is no time limit ticking away like a bomb. The puzzles are not easy to solve, and if we had to solve it within a given time period, that would be mighty frustrating. Challenges are fine, but if it veers towards nerve-wrecking, I’d be better off without it.
When I first saw the game interface, I thought that it looked rather cutesy with the worms, but was I wrong? The puzzles, and especially the latter ones put us into tight corners, and it can get real mind boggling.
Wriggle also has a pleasant soundtrack. Another positive aspect about it is that because of the range of puzzles, there is something for everyone. And yes, it is totally addictive.
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Comments
It’s should belong to Games too.Why the Games still a game named catchcows in the first?